AI Insights · Timothy · March 2024
Top 5 Anime Games on iOS in South America: Q1 2024
The performance of top anime games on iOS in South America during Q1 2024 shows notable trends in downloads, revenue, and active users, with some apps experiencing significant fluctuations.
One Punch Man World
One Punch Man World from Crunchyroll Games, LLC saw a significant drop in weekly downloads, starting at 41.2K in late January and falling to around 1.3K by the end of March. Weekly revenue also declined, peaking at approximately $12K at the beginning of the quarter and dwindling to about $349 by the end. Active users decreased from 39.1K to just under 4K over the same period.
DRAGON BALL LEGENDS
DRAGON BALL LEGENDS by Bandai Namco Entertainment Inc. experienced a varied performance. Weekly downloads increased from around 5.3K at the start of January to nearly 9.9K by the end of March. Revenue showed peaks and troughs, with the highest weekly revenue reaching about $17.4K in early January and fluctuating throughout the quarter. Active users remained relatively stable, ending the quarter at approximately 34.8K.
Black Clover M
Black Clover M, published by GARENA INTERNATIONAL II PRIVATE LIMITED, saw consistent activity. Weekly revenue peaked at almost $35.9K in early January, with other notable peaks like $28.7K in mid-February, but it dropped to around $2K by the end of March. Weekly downloads showed a downward trend, starting at 4.7K and ending at about 1.6K. Active users remained fairly steady, fluctuating between 31.5K and 39.6K throughout the quarter.
ONE PIECE Bounty Rush
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. had a stable performance with slight variations. Weekly revenue ranged from $1.4K to $5K, with a peak in mid-February. Downloads fluctuated, starting at 2.4K and ending at 1.7K. Active users saw minor changes, peaking at 6.2K in late January and ending at around 4.4K by the end of March.
Yu-Gi-Oh! Master Duel
Yu-Gi-Oh! Master Duel by KONAMI showed stable performance metrics. Weekly downloads hovered around 1.2K to 1.6K throughout the quarter. Revenue peaked at about $2K in early February but generally remained below $1K for most weeks. Active users remained consistent, finishing the quarter at approximately 15.3K.
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